[eu-gene] Generative art that is not software based?
freddbomba at gmail.com
Thu Apr 7 18:44:48 BST 2011
At the present time I am involved in a project were we are creating group movements using algorithms.
Is an analogic approach, not software based, that considers a choreography as a set of rules and having the performers develop along those lines. Is loosely based on ideas by Laban and Valentine de St. Point among the others, and has some roots in modernism.
if someone is interested can go have a look to our project website:
At this point of the process we are transforming elements found by the choreographer into rules given to the performer to move and interact. We plan to introduce as soon as possible other strategies, as the process of the dancers allow this. The choreography in some parts of the show is designed from geometric rules, and so emerges. More and more we want to arrive to explore what happens to make that in real time.
On Apr 7, 2011, at 3:00 PM, alex wrote:
> Hi Phil,
> On 6 April 2011 19:55, Philip Galanter <list at philipgalanter.com> wrote:
>> I'm interested in hearing from (or about) folks making generative art mostly
>> or entirely without computers. I.e. the determining system is not software
>> based. Also it should have been executed in the last 3 or 4 years...more
>> recent is better.
> This might be of interest:
> There's a clip of some tongue-in-cheek algorithmic dancing amongst this:
> And of course the ongoing pattern based crafts like knitting that
> you're already aware of... Ele Carpenter's Open Source Embroidery
> might be of interest, although it doesn't have a strong emphasis on
> generative rules:
> Best wishes,
> 'No, no, no. Generative spam is more markov-based.'
> To unsubscribe from eu-gene visit
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